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The New Dashboard

2026-01-02T10:19:28-06:00

How "Control Panel" Design and Digital Media are Reshaping the TTRPG Rulebook TTRPG Design Discourse: Article 13 of 14 We've discussed cognitive load as an abstract constraint and minimal design as one solution. But there's [...]

The New Dashboard2026-01-02T10:19:28-06:00

The Party of One

2026-01-02T10:16:03-06:00

Why Solo Play is the New Frontier of Tabletop Gaming TTRPG Design Discourse: Article 11 of 14 We've explored games at every scale: from personal magic to wilderness exploration to kingdom management. But all assumed [...]

The Party of One2026-01-02T10:16:03-06:00

Into the Unknown

2026-01-02T10:13:01-06:00

Hexcrawling and the Art of Procedural Exploration TTRPG Design Discourse: Article 9 of 14 After examining magic systems and their varied mechanical implementations, we shift to a different kind of systematization: exploration itself. Hexcrawling represents [...]

Into the Unknown2026-01-02T10:13:01-06:00

Less is More

2026-01-02T10:04:36-06:00

How Minimalism and Rules-Light Design are Defining the Future of TTRPGs TTRPG Design Discourse: Article 6 of 14 We've explored narrative-focused design and its emphasis on story over simulation. A natural companion to this philosophy [...]

Less is More2026-01-02T10:04:36-06:00

The Great Design Divide

2026-01-02T09:57:23-06:00

Narrative-Driven vs. Tactical TTRPGs TTRPG Design Discourse: Article 4 of 14 In previous articles, we've examined actual play's cultural impact, the centrality of player agency, and cognitive load as a design constraint. Now we address [...]

The Great Design Divide2026-01-02T09:57:23-06:00
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