Making Legends since the 1980’s
A long-time TTRPG group’s site for presenting thoughts and observations on a hobby-lifestyle that’s suddenly become mainstream. This domain has been in constant operation, in many forms, since 2001. Usually shifting based on what we’re playing, mostly for presenting information to our local group.
In December of 2024 we started dabbling in game mechanic design. The current revision can be found at AxiomRPG using the button below. It’s playable and free to anyone interested in personal use. We’re still testing various parts ourselves. Adjustments might show up after each bi-weekly session. There is no formal setting included with the core rules.
We worked up four full settings in a complete ‘sourcebook’ style format, also free for personal use. Links to summary pages can be found below.


One engine. Any world.
AxiomRPG Core Rules is the universal mechanical engine behind every AxiomRPG Genre Catalog. It is a complete, standalone tabletop RPG ruleset; dice mechanics, character creation, combat, advancement, GM tools, and a full threat system. Designed to run anything from high fantasy to urban horror to space opera without retooling the foundation.
Pick up the Core Rules, choose a Genre Catalog, and play. The same skills you learn here move across every setting. The characters grow the same in every world.
Genre-Ready From Day One
The Core Rules are the rules. Genre Catalogs are the settings.
Every AxiomRPG Genre Catalog is built on this foundation without modification. The dice mechanics, Talent list, combat system, and advancement costs are the same in every catalog. What changes: the world, the lineages, the power traditions, the equipment, the factions and the threats specific to that genre.
This means three things:
- You learn the system once. Switching from a Modern urban horror campaign to a high fantasy campaign means picking up a new catalog, not learning new mechanics.
- Characters and concepts transfer. A Quickborn Investigator works in Hidden World and on Astraeus Terminal. The Longkin template becomes an ancient elf in Andrus, a long-memory AI in Astraeus, or an elder vampire lineage in Hidden World.
- GMs run familiar tools. The threat tier system, NPC framework, and encounter design structure work identically across every genre. Your prep skills compound.
The Core Rules make no assumptions about setting, tone or genre. Those assumptions live in the catalog where they belong.
AxiomRPG Genre Catalogs

AxiomRPG System Quick-Look

D6 Dice Pool
Fairly standard Dice Pool mechanics.
Create Pools by adding Attribute+ Talent.
Dice are rolled for successes (5+) to meet or exceed a Threshold.
Includes Advantage/Disadvantage and Wild Die mechanics

Lineages
6 Universal Lineages are included in the Core
Genre Catalogs replace Core Lineages
Each lineage presents unique mechanical benefits
A Framework helps create custom Lineages

Professions
A clear role filled by a character within society and an adventuring group
Professions are built around an essential Theme
Professions reinforce role identity as characters advance
Common themes can explore unique paths through advancement

Three Core Attributes
Simplified character generation makes the system accessible and easily taught.
Body – Body is the measure of all things physical.
Speed – Speed is the measure of all things involving movement, agility, and reaction time.
Wit – Wit is the measure of all things mental and social.

Character Generation
Standard Lineages and Professions available
Build your own Lineage and Profession
Broad Talent trees allow flexibility through Focus
A power framework provides genre neutral building blocks

GM Toolbox
Build Challenging Threats
Create Compelling Adventures
GM Tips & Tricks in every Genre Catalog
Loads of examples throughout

