Making Legends since the 1980’s
A long-time TTRPG group’s fan site for presenting thoughts and observations on a hobby-lifestyle that’s suddenly become mainstream. This domain has been in constant operation, in many forms, since 2001. Usually shifting based on what we are playing, mostly for presenting information for our local group.
In December of 2024 we started dabbling in game mechanic design. The current revision can be found at AxiomRPG using the button below. It’s about 95% playable and free to anyone interested. We’re still testing it ourselves and usually make adjustments after each bi-weekly session. There is no formal setting included with the current distribution.
Regarding settings, we decided to formalize some of our well-worn, battle-tested home-brew settings for digital release. The first is our take on a fantasy setting. We have rough plans for modern-horror and science-fantasy settings too. Check out our Patreon for in-development setting details and follow along with the process.


AxiomRPG is intended as a genre neutral TTRPG using a D6-based Dice Pool for all task resolution, combat, and supernatural abilities. This is our version of an Old School Renaissance take on the classic West End Games OpenD6 mechanics with some modernization and simplification.

AxiomRPG Highlights

D6 Dice Pool
Fairly standard Dice Pool mechanics.
Create Pools by adding Attribute+ Talent.
Dice are rolled for successes (5+) to meet or exceed a Threshold.
Includes Dis/Advantage and Wild Die mechanics

Lineages
Cultures are common groups of related Lineages
17 common Fantasy Lineages included in the Core
Lineages are variations from the base Culture
Lineages present unique mechanical benefits
Guidelines will help you create custom Lineages

Professions
A clear role filled by a character within society and an adventuring group
Professions are built around an essential Theme
Professions reinforce role identity as characters advance
Common themes can explore unique paths through advancement

Three Core Attributes
Simplified character generation makes the system accessible and easily taught.
Body – Body is the measure of all things physical.
Speed – Speed is the measure of all things involving movement, agility, and reaction time.
Wit – Wit is the measure of all things mental.

Character Generation
Standard Lineages and Professions available
Build your own Lineage and Profession
General Talents allow flexibility through Focus
Three detailed supernatural systems for magic

GM Toolbox
Build Challenging Threats
Create Compelling Adventures
GM Tips & Tricks
Loads of examples throughout

