A Note: I very much dislike math, calculations and fiddling with averages or ratios. Please forgive any glaring mistakes.

In the last post we broke down some fairly basic combat mechanics. Now let’s explore the related topics of Health and Damage.

Health at Generation

Starting Health is calculated as: 20 + Body (+ Lineage)

Advancement 

For each level of Fortitude the character receives 1D6 + Lineage.

Health advancement is limited by the maximum level of Fortitude.

Maximum

This sets the potential maximum health at 20 (base) +36 (max 6d6) +18 (Max Lineage Modifier) = 74

Average

Allowing for average rolls of 3 on the 1d6, a more realistic total might be 56

Applying Damage

In this iteration of our rules, Damage is as simple as the number of successes rolled with the Attack Pool.

Based on the numbers above and the variable of different dice pool sizes, each rolled die has a 33% chance to inflict damage.

Success probability by dice pool size

Difficulty Threshold 6D Pool 9D Pool 12D Pool
Easy 1 success 95% 99% 99%+
Standard 2 successes 75% 90% 97%
Difficult 3 successes 45% 65% 85%
Hard 4 successes 20% 40% 65%
Epic 5+ successes 8% 20% 45%

The next post will explore Lineages. Who your character is, where they came from and how that impacts character generation.