development

Building Genre Agnostic Rules

2026-02-24T13:07:23-06:00

One of the purposes for building AxiomRPG was distilling the core mechanics from genre specific details. We have enough collective setting content for various genres that we wanted a central mechanics system to power them [...]

Building Genre Agnostic Rules2026-02-24T13:07:23-06:00

Game Design – Professions

2026-01-06T18:37:46-06:00

Now we're beyond a character's origins and why they are; we're moving into what role they play in a setting or group. This provides both mechanical benefits and guidance in their motivation as an adventurer. [...]

Game Design – Professions2026-01-06T18:37:46-06:00

Game Design – Lineages

2026-01-19T19:42:30-06:00

Many systems have shifted to using Ancestry in place of what used to just be Race. I understand the why, I've decided to use Lineage instead. I'm making a further distinction between Culture and Lineage. [...]

Game Design – Lineages2026-01-19T19:42:30-06:00

Game Design – Health & Damage

2026-01-27T13:05:21-06:00

A Note: I very much dislike math, calculations and fiddling with averages or ratios. Please forgive any glaring mistakes. In the last post we broke down some fairly basic combat mechanics. Now let's explore the [...]

Game Design – Health & Damage2026-01-27T13:05:21-06:00

Game Design – Conflict Resolution

2026-01-19T19:19:09-06:00

Conflict is a very broad term for the intersection of opposing goals. Yes, it's often reflected as flashing swords, sizzling spells and plain old kill the opposition. Role-playing games have to emulate the chaos of [...]

Game Design – Conflict Resolution2026-01-19T19:19:09-06:00

Game Design – Attributes & Talents

2026-01-19T19:15:45-06:00

Continuing with our quest for a crunchy but minimal mechanic system, let's establish the base for a character that will interact with the rules. Character creation is usually a pile of randomly generated or assigned [...]

Game Design – Attributes & Talents2026-01-19T19:15:45-06:00

Game Design – Dice Mechanics

2026-01-19T19:13:01-06:00

AxiomRPG is a passion project. A group of old gamers trying to build something to share with the TTRPG community at large. Welcome to my weekly blog about developing a game system. The active diary [...]

Game Design – Dice Mechanics2026-01-19T19:13:01-06:00
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