Game Design – Lineages

2026-01-19T19:42:30-06:00

Many systems have shifted to using Ancestry in place of what used to just be Race. I understand the why, I've decided to use Lineage instead. I'm making a further distinction between Culture and Lineage. [...]

Game Design – Lineages2026-01-19T19:42:30-06:00

Less is More

2026-01-02T10:04:36-06:00

How Minimalism and Rules-Light Design are Defining the Future of TTRPGs TTRPG Design Discourse: Article 6 of 14 We've explored narrative-focused design and its emphasis on story over simulation. A natural companion to this philosophy [...]

Less is More2026-01-02T10:04:36-06:00

Game Design – Health & Damage

2026-01-27T13:05:21-06:00

A Note: I very much dislike math, calculations and fiddling with averages or ratios. Please forgive any glaring mistakes. In the last post we broke down some fairly basic combat mechanics. Now let's explore the [...]

Game Design – Health & Damage2026-01-27T13:05:21-06:00

The Evolution of the Story

2026-01-02T09:59:22-06:00

Narrative-Driven Design in TTRPGs TTRPG Design Discourse: Article 5 of 14 Having explored the narrative versus tactical divide, we now deep-dive into narrative-driven design. These are systems where story isn't just flavor text for mechanics—it's [...]

The Evolution of the Story2026-01-02T09:59:22-06:00

Game Design – Conflict Resolution

2026-01-19T19:19:09-06:00

Conflict is a very broad term for the intersection of opposing goals. Yes, it's often reflected as flashing swords, sizzling spells and plain old kill the opposition. Role-playing games have to emulate the chaos of [...]

Game Design – Conflict Resolution2026-01-19T19:19:09-06:00

The Great Design Divide

2026-01-02T09:57:23-06:00

Narrative-Driven vs. Tactical TTRPGs TTRPG Design Discourse: Article 4 of 14 In previous articles, we've examined actual play's cultural impact, the centrality of player agency, and cognitive load as a design constraint. Now we address [...]

The Great Design Divide2026-01-02T09:57:23-06:00

Game Design – Attributes & Talents

2026-01-19T19:15:45-06:00

Continuing with our quest for a crunchy but minimal mechanic system, let's establish the base for a character that will interact with the rules. Character creation is usually a pile of randomly generated or assigned [...]

Game Design – Attributes & Talents2026-01-19T19:15:45-06:00

The Mental Toll of the Table

2026-01-02T09:54:59-06:00

Understanding Cognitive Load in TTRPGs TTRPG Design Discourse: Article 3 of 14 We've explored how actual play brings people to the hobby and the unique power of player agency that keeps them engaged. But there's [...]

The Mental Toll of the Table2026-01-02T09:54:59-06:00

Game Design – Dice Mechanics

2026-01-19T19:13:01-06:00

AxiomRPG is a passion project. A group of old gamers trying to build something to share with the TTRPG community at large. Welcome to my weekly blog about developing a game system. The active diary [...]

Game Design – Dice Mechanics2026-01-19T19:13:01-06:00

The Heart of the Table

2026-01-02T09:52:35-06:00

Exploring the Power of Player Agency in TTRPGs TTRPG Design Discourse: Article 2 of 14 In our previous article, we examined how Actual Play has transformed TTRPGs into mainstream entertainment. But what draws millions to [...]

The Heart of the Table2026-01-02T09:52:35-06:00
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