Home2026-02-09T09:49:37-06:00

Making Legends since the 1980’s

A long-time TTRPG group’s fan site for presenting thoughts and observations on a hobby-lifestyle that’s suddenly become mainstream. This domain has been in constant operation, in many forms, since 2001. Usually shifting based on what we are playing, mostly for presenting information for our local group.

In December of 2024 we started dabbling in game mechanic design. The current revision can be found at AxiomRPG using the button below. It’s about 95% playable and free to anyone interested. We’re still testing it ourselves and usually make adjustments after each bi-weekly session. There is no formal setting included with the current distribution.

Regarding settings, we decided to formalize and refine some of our longtime home-brew settings for digital release. The first is our take on a fantasy setting. We have rough plans for modern-horror and science-fantasy settings too. Check out our Patreon for in-development setting details and follow along with the process.

AxiomRPG is uses a D6-based Dice Pool for all task resolution, combat, and supernatural abilities. This is our homage to an Old School Renaissance for the classic West End Games D6 mechanics with some modernization and simplification. There’s no reason d20 should be having all the fun.

AxiomRPG Highlights

D6 Dice Pool

Fairly standard Dice Pool mechanics.

Create Pools by adding Attribute+ Talent.

Dice are rolled for successes (5+) to meet or exceed a Threshold.

Includes Dis/Advantage and Wild Die mechanics

Lineages

Cultures are common groups of related Lineages

17 common Fantasy Lineages are included in Axiom

Lineages are variations of the base Culture

Lineages present unique mechanical benefits

Guidelines help you create custom Lineages

Professions

A clear role filled by a character within society and an adventuring group

Professions are built around an essential Theme

Professions reinforce role identity as characters advance

Common themes can explore unique paths through advancement

Three Core Attributes

Simplified character generation makes the system accessible and easily taught.

Body – Body is the measure of all things physical.

Speed – Speed is the measure of all things involving movement, agility, and reaction time.

Wit – Wit is the measure of all things mental and social.

Character Generation

Standard Lineages and Professions available

Build your own Lineage and Profession

Broad Talent trees allow flexibility through Focus

Three detailed supernatural systems for magic

GM Toolbox

Build Challenging Threats

Create Compelling Adventures

GM Tips & Tricks

Loads of examples throughout

From the Blog

The Evolution of the Story

Narrative-Driven Design in TTRPGs TTRPG Design Discourse: Article 5 of 14 Having explored the narrative versus tactical divide, we now deep-dive into narrative-driven design. These are systems where story isn't just flavor text for mechanics—it's [...]

Game Design – Conflict Resolution

Conflict is a very broad term for the intersection of opposing goals. Yes, it's often reflected as flashing swords, sizzling spells and plain old kill the opposition. Role-playing games have to emulate the chaos of [...]

The Great Design Divide

Narrative-Driven vs. Tactical TTRPGs TTRPG Design Discourse: Article 4 of 14 In previous articles, we've examined actual play's cultural impact, the centrality of player agency, and cognitive load as a design constraint. Now we address [...]

Game Design – Attributes & Talents

Continuing with our quest for a crunchy but minimal mechanic system, let's establish the base for a character that will interact with the rules. Character creation is usually a pile of randomly generated or assigned [...]

The Mental Toll of the Table

Understanding Cognitive Load in TTRPGs TTRPG Design Discourse: Article 3 of 14 We've explored how actual play brings people to the hobby and the unique power of player agency that keeps them engaged. But there's [...]

Game Design – Dice Mechanics

AxiomRPG is a passion project. A group of old gamers trying to build something to share with the TTRPG community at large. Welcome to my weekly blog about developing a game system. The active diary [...]

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