The Hesperus

Huge, cruiser-class Drow ship

Speed 8; Maneuverability average (turn 2)

Defensive Systems

Armor Class 26; Target Lock 25

Hull Points 255; Damage Threshold 10; Critical Threshold 51

Shields Heavy 280 (forward 70, port 70, starboard 70, aft 70)

Offensive Systems

  • Attack (Forward) super plasma cannon (capital-class, 3d6×10, 10 hexes)
  • Attack (Aft) warp puck bank (Special, n/a, limited fire 3, mine 2, transposition 2)
  • Attack (Port) light plasma torpedo launcher (3d8, 20 hexes, limited fire 5)
  • Attack (Starboard) light plasma torpedo launcher (3d8, 20 hexes, limited fire 5)
  • Attack (Turret) persistent particle beam (10d6, 20 hexes), persistent particle beam (10d6, 20 hexes)

Sub-systems

  • Power Core Gateway Heavy (400 PCU); 
  • Drift Engine Dimensional Rift Generator (Tier 2 Drift Drive); 
  • Systems basic long-range sensors (Djezet Enhanced), crew quarters (common), mk 5 armor (adamantine alloy), mk 5 defences, mk 3 tetranode computer (tier 6); 
  • Expansion Bays arcane laboratory, science lab (life), science lab (physical), shuttle bay, hangar bay, 24 - Type 6 Multi Pods (escape pods )

Modifiers +3 to any four checks per round, +2 Computers

Complement 100 (24 min, 144 max)

Custom Components

  • Dimensional Rift Generator - This portal generator provides the same movement benefits of a Tier 2 Drift Drive tapping into the dimensional shift powers of a witchwarper to facilitate travel across distances instead of the Drift. This subsystem requires a WitchWarper to operate effectively. The portal is stable enough to allow other ships to follow for 1 round.
  • Adamantine Alloy Armor Plating - Adamantine alloy armor protects a starship against all but the strongest attacks. This armor grants the starship a Damage Threshold equal to the armor’s bonus to AC, stacking with the starship’s existing Damage Threshold.
  • Djezet Enhanced Sensor Array - Djezet-infused sensors can analyze supernatural auras and unseen magical currents, providing a more comprehensive view of a starship’s surroundings. Djezet sensors increase their range by 50%: short-range, medium-range, and long-range djezet sensors have ranges of 7 hexes, 15 hexes, and 30 hexes, respectively. Additionally, djezet sensors typically have a range of 375 feet on most planets, instead of 250 feet, though obstructions such as terrain might limit this range.

CREW

Captain Bluff +23 (13 ranks), Computers +21 (13 ranks), Diplomacy +23 (13 ranks), Engineering +23 (13 ranks), gunnery +19, Piloting +23 (13 ranks)

Engineers Engineering +23 (13 ranks)

Gunners gunnery +19

Pilot Piloting +23 (13 ranks)

Specialists Computers +26 (13 ranks), Life Science +24 (13 ranks), Physical Science +24 (13 ranks)

Arcanists Mysticism +18 (13 ranks)

Compliment

Personnel (100)

  • Command Staff (20)
  • Officers (10)
  • Enlisted (30)
  • Security/Marines (10)
  • Sciences/Specialists (10)
  • Ops/Engineers (10)
  • Arcanists (10)

Star Fighters (6)

  • 4 Drow Interceptors (Tier 4)
  • 2 Drow Heavy Fighters (Tier 6)

Shuttle

  • 1 Drow Combat Shuttle (Tier 8)

Ground Vehicles

  • 2x Mechs
    • Sharpwing (2 crew, Huge frame, Prototype, Space/Atmospheric flight, Recon, ranged combat capable)
    • Skirmisher (2 crew, Huge frame, Prototype, quad-legged, Recon, melee and ranged combat capable)
  • 2x Wheeled APCs