The Hesperus
Huge, cruiser-class Drow ship
Speed 8; Maneuverability average (turn 2)
Defensive Systems
Armor Class 26; Target Lock 25
Hull Points 255; Damage Threshold 10; Critical Threshold 51
Shields Heavy 280 (forward 70, port 70, starboard 70, aft 70)
Offensive Systems
- Attack (Forward) super plasma cannon (capital-class, 3d6×10, 10 hexes)
- Attack (Aft) warp puck bank (Special, n/a, limited fire 3, mine 2, transposition 2)
- Attack (Port) light plasma torpedo launcher (3d8, 20 hexes, limited fire 5)
- Attack (Starboard) light plasma torpedo launcher (3d8, 20 hexes, limited fire 5)
- Attack (Turret) persistent particle beam (10d6, 20 hexes), persistent particle beam (10d6, 20 hexes)
Sub-systems
- Power Core Gateway Heavy (400 PCU);
- Drift Engine Dimensional Rift Generator (Tier 2 Drift Drive);
- Systems basic long-range sensors (Djezet Enhanced), crew quarters (common), mk 5 armor (adamantine alloy), mk 5 defences, mk 3 tetranode computer (tier 6);
- Expansion Bays arcane laboratory, science lab (life), science lab (physical), shuttle bay, hangar bay, 24 - Type 6 Multi Pods (escape pods )
Modifiers +3 to any four checks per round, +2 Computers
Complement 100 (24 min, 144 max)
Custom Components
- Dimensional Rift Generator - This portal generator provides the same movement benefits of a Tier 2 Drift Drive tapping into the dimensional shift powers of a witchwarper to facilitate travel across distances instead of the Drift. This subsystem requires a WitchWarper to operate effectively. The portal is stable enough to allow other ships to follow for 1 round.
- Adamantine Alloy Armor Plating - Adamantine alloy armor protects a starship against all but the strongest attacks. This armor grants the starship a Damage Threshold equal to the armor’s bonus to AC, stacking with the starship’s existing Damage Threshold.
- Djezet Enhanced Sensor Array - Djezet-infused sensors can analyze supernatural auras and unseen magical currents, providing a more comprehensive view of a starship’s surroundings. Djezet sensors increase their range by 50%: short-range, medium-range, and long-range djezet sensors have ranges of 7 hexes, 15 hexes, and 30 hexes, respectively. Additionally, djezet sensors typically have a range of 375 feet on most planets, instead of 250 feet, though obstructions such as terrain might limit this range.
CREW
Captain Bluff +23 (13 ranks), Computers +21 (13 ranks), Diplomacy +23 (13 ranks), Engineering +23 (13 ranks), gunnery +19, Piloting +23 (13 ranks)
Engineers Engineering +23 (13 ranks)
Gunners gunnery +19
Pilot Piloting +23 (13 ranks)
Specialists Computers +26 (13 ranks), Life Science +24 (13 ranks), Physical Science +24 (13 ranks)
Arcanists Mysticism +18 (13 ranks)
Compliment
Personnel (100)
- Command Staff (20)
- Officers (10)
- Enlisted (30)
- Security/Marines (10)
- Sciences/Specialists (10)
- Ops/Engineers (10)
- Arcanists (10)
Star Fighters (6)
- 4 Drow Interceptors (Tier 4)
- 2 Drow Heavy Fighters (Tier 6)
Shuttle
- 1 Drow Combat Shuttle (Tier 8)
Ground Vehicles
- 2x Mechs
-
- Sharpwing (2 crew, Huge frame, Prototype, Space/Atmospheric flight, Recon, ranged combat capable)
-
- Skirmisher (2 crew, Huge frame, Prototype, quad-legged, Recon, melee and ranged combat capable)
- 2x Wheeled APCs