Dragon or Draconic are used to refer to any of the large, reptilian, scaly creatures that are cause for honest fear or awe due to their raw destructive power.
Draconic species are rugged, large and often long lived. Covered in mighty plates and scales, these creatures are well adapted to destruction whether intentional or not. Their size increases as they age and the oldest are often the most cunning specimens.
All are capable of speech at some level. As the most social of the dragons, True Dragons find it useful to engage in regular discussion with their Ustara clans and nearby sentients. Beitheir and Wyvern typically save their words since all other creatures are simply food.
Mechanics: The stat blocks on this page are made possible by using the Bestarium Vocabulum written by Fat Goblin Games. Enhanced Traits and mechanics can be found in this excellent resource.
True Dragons
These creatures average between large and gargantuan in size depending on age. Dragons are intelligent, innately magical and surprisingly social, developing small clutches typically connected by lineage. These creatures claim and hunt the valleys of the Dragon Crags. They thrive in mountainous terrain where their keen vision and flight provide an advantage while hunting prey. Only slight variations to scale and hide coloration and markings provide any kind of subtle hint at a dragon’s lineage. Dragons are naturally ling-lived but mortality takes its toll as dragons hunt and, occasionally, are hunted.
True Dragons all have breath weapons. From Wyrmling to Young age categories dragons breathe fire. After they advance to Adulthood, they can use their innate magic to shift their breath weapon to another elemental type. True Dragons are immune to any flame source.
True Dragons co-exist with the Ustara, who choose to be led by a Dragon Lord and their bonded rider. Not all dragons choose to live with the Ustara but even those that do not, abide by the laws of the local Dragon Lord.
The only significant threat to a true dragon is a flight of Mountain Wyverns or a hungry, stalking Beithir. Death at the hands of a smaller foe is rare but not impossible.
There are also stories of Dragon Lords, in Lower Andrus, ruling over tribes of small, scaly creatures that revere them as gods.
Andrus Dragons are most often encountered as Young, Adult or Elder age categories. Suggested variations are as follows:
Young True Dragon
HP: 10
Size: Large (10 ft tall, 20 ft long)
Traits: Flight, Perceptive
Attacks: Elemental Breath, Bite
Adult True Dragon
HP: 15
Size: Huge (20 ft tall, 40 ft long)
Traits: Flight, Insightful, Spell-Touched
Attacks: Elemental Breath, Bite, Tail Swipe
Elder True Dragon
HP: 20
Size: Gigantic (30 ft tall, 60 ft long)
Traits: Charismatic, Educated, Flight, Insightful, Perceptive, Spell-Touched
Attacks: Elemental Breath, Bite, Tail Swipe, Wing Buffet
Beithir
These serpent-like creatures are sizable, covered in rugged leather hide, and multi legged. Beithir are typically large to huge in size. They have six powerful legs tipped by spear-like claws. Their massive jaws can unhinge to swallow large prey whole with little difficulty and are lined in venomous, razor-like teeth. Making matters worse, the elder variation often possesses a toxic breath weapon.
A beithir’s favored meal is true dragon flesh or their eggs. The hatred between these two creatures seems to be rooted in their blood.
Beithir scale vertical surfaces with their powerful claws, undulate through deep waters like a serpent and even slither through tunnels in search of a meal. They are ambush predators that are patient and cunning. These creatures vary in coloration as they age often tailored for more effective camouflage near their lair.
While not known for their conversations, these beasts are intelligent and cunning. No one knows how they evolved but there is no doubt they bear a strong resemblance to war beasts once used by the Naga Imperium.
Young Beithir
HP: 8
Size: Large (10 ft long)
Traits: Berserker, Chameleon Skin, Perceptive, Sneaky
Attacks: Poisoned Bite (Paralysis), 2x Claws
Adult Beithir
HP: 12
Size: Huge (20 ft long)
Traits: Berserker, Perceptive, Strong
Attacks: Poisoned Bite (Paralysis), 4x Claws, Constrict
Elder Beithir
HP: 15
Size: Gigantic (30 ft long)
Traits: Berserker, Perceptive, Scaly Hide, Strong
Attacks: Caustic Breath Weapon, Poisoned Bite (Paralysis), 4x Claws, Constrict, Rend
Wyvern
These predators often hunt in flights and use their maneuverability, size and poison stings to take down larger prey. They are just as likely to eat each other as other prey. This helps keep populations from overwhelming their chosen hunting grounds.
Wyverns range from small to large in size and are hungry all the time. They are capable of basic speech but choose to eat first and discuss the meal with their peers.
Much like all draconic lineages, variations among wyverns are usually tied to lifespan. Hatchling, Adult and Elder Wyverns hunt the land, sky and even waterways of Andrus bringing their own kind of draconic terror to the populations of typically remote areas.
Hatchlings typically fly in flights of 2-12 individuals. Adults usually hunt in flights of 1-6. One Alpha typically leads 1-6 adults and 2-12 hatchlings.
Local populations often provide offerings to local wyvern flights to keep them from hunting children and livestock.
Rarely, a wyvern has been known to bond with a Human or Wild Blood. Kin are averse to wyverns and avoid or hunt them.
Hatchling
HP: 3
Size: Small (5 ft long)
Traits: Dark Sight, Flight, Opportunist
Attacks: Bite, Poisonous Tail Sting (Staggering)
Encounter: 2d6
Adult
HP: 7
Size: Medium (8 ft long)
Traits: Dark Sight, Flight, Opportunist, Scoop
Attacks: Bite, Poisonous Tail Sting (Staggering)
Encounter: 1d6
Flight Alpha
HP: 10
Size: Large (12 ft long)
Traits: Dark Sight, Flight, Opportunist, Scoop
Attacks: Powerful Bite, 2x Powerful Claws, Poisonous Tail Sting (Staggering)
Encounter: 1 Alpha, 1d6 Adults and 2d6 Hatchlings