Here we are in June, around 10 sessions under our belts and the journey continues. I’ve opted for a more narrative level progression loosely tied to actual earned XP. The sketchiest part of the game, thus far, has been currency and converting loot into liquid assets.

Players have been hijacking the plot as expected so all systems normal there. The group managed to progress to sixth level on average. We’ve added a new player who decided to play another Lashunta Envoy.

The players constructed a robot that interfaces with their significantly upgraded starship providing more Dark Matter style to the game. I provide hooks, they seize on a minor detail and run with it. It’s amusing and exhausting.

They’ve encountered alien life forms, violent and peaceful. They’ve negotiated lucrative employment opportunities with various larger organizations to keep the engines burning.

At this point it’s a definite mercenary crew. Morals are flexible when credits are involved. If they don’t catch you, it’s not wrong/illegal.

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