I felt the star ship mechanics, as presented in the core rule book, were lacking in specific examples with clearly graduated advancement. I spent way too much time playing an MMO named EVE-Online so it seemed obvious that the ship classes and even much of the equipment fit in the Starfinder universe. I’ve worked up a new, graduated list of ship frames and listed examples under each frame for how they could be used.

These are fairly generic ship frame templates based on broad classifications. Specific models of ships should fall into one of these categories to maintain balance. Anyone familiar with EVE-Online will see the resemblance ūüôā

Frigate

Size: Tiny
Maneuverability:  Perfect (+2 piloting, turn 0)
Hull Points:  30 (increment 5)
Damage Threshold: –
Critical Threshold: 5
Mount Points: 2 light (forward arc)
Expansion Bays: 0
Minimum Crew: 1
Maximum Crew: 2
Build Point Cost: 6

Examples: Fighter, Racer, Shuttle, Assault, Cov Op, Stealth Bomber, Electronic Attack, Interceptor, Force Recon, Planetary Patrol

Destroyer

Size: Small
Maneuverability: Good (+1 piloting, turn 1)
Hull Points:  40 (increment 10)
Damage Threshold: 0
Critical Threshold: 10
Mount Points: 1 Heavy (forward), 2 Light (turret)
Expansion Bays: 4
Minimum Crew: 2
Maximum Crew: 8
Build Point Cost: 15

Examples: Squad Command, Tactical, System Patrol Craft, Courrier

Cruiser

Size: Medium
Maneuverability:  Average (0 piloting, turn 2)
Hull Points:  100 (increment 20)
Damage Threshold: 0
Critical Threshold: 25
Mount Points: 2 Heavy (forward), 4 Small
Expansion Bays: 5
Minimum Crew: 4
Maximum Crew: 16
Build Point Cost: 30

Examples: Combat Recon, Heavy Assault, Logistics, Interdiction, Strategic

Industrial

Size: Medium
Maneuverability:  Average (0 piloting, turn 2)
Hull Points:  40 (increment 10)
Damage Threshold: 0
Critical Threshold: 10
Mount Points: 2 Light
Expansion Bays: 4
Minimum Crew: 2
Maximum Crew: 8
Build Point Cost: 12

Examples: Stock Light Freighter, Blockade Runner, Deep Space Transport, Personnel Transport

Battlecruiser

Size: Large
Maneuverability:  Average (0 piloting, turn 2)
Hull Points: 180 (increment 30)
Damage Threshold: 0
Critical Threshold: 35
Mount Points: 2 Heavy (forward), 1 Heavy, 4 Small
Expansion Bays: 3
Minimum Crew: 5
Maximum Crew: 20
Build Point Cost: 80

Examples: Assault, Fleet Command, Lancer

Battleship

Size: Huge
Maneuverability: Average (0 piloting, turn 2)
Hull Points: 250 (increment 45)
Damage Threshold: 5
Critical Threshold: 40
Mount Points: 4 Heavy, 6 Small
Expansion Bays: 3
Minimum Crew: 10
Maximum Crew: 40
Build Point Cost: 100

Examples: Black Ops, Marauder, Corvette, Ship of the Line

Capital

Size: Gargantuan
Maneuverability:  Poor (-1 piloting, turn 3)
Hull Points:  300 (increment 50)
Damage Threshold: 10
Critical Threshold: 45
Mount Points: 1 Capital (forward), 6 Heavy, 12 Small
Expansion Bays: 10
Minimum Crew: 100
Maximum Crew: 400
Build Point Cost: 180

Examples: Carrier, Dreadnought, Heavy/Bulk Freighter

Titan

Size: Colossal
Maneuverability:  Clumsy (-2 piloting, turn 4)
Hull Points: 400 (increment 55)
Damage Threshold: 15
Critical Threshold: 50
Mount Points: 2 Capital, 8 Heavy, 24 Small
Expansion Bays: 15
Minimum Crew: 150
Maximum Crew: 600
Build Point Cost: 250

Examples: Doomsday Engine, World Killer, Generation Ship, Super Carrier

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