Part 5: Cosmology & Planar Influences

Andrus exists within the cosmos of normal fantasy role playing games. This includes the presence of all the expected inner and outer planes of existence. However, Andrus has a buffer demi-plane between its material form and the outer planes (celestial and infernal). The inner planes (elemental, positive and negative) are a still just a…

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Part 4: Geography & Geology

I think maps are more important to a world builder than a player or game master. In order to properly create various cultures it is necessary to know in what type of environment they developed and have settled. Clothing, armor, weapons, lifestyles, housing, population size, celebration days, magic and nearly everything…

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Part 3: Mystical Powers

Now it’s time to talk magic because, outside of technology, this is the edge used by various cultures in a fantasy setting to manipulate their surroundings. It’s also the spectacular reason for anything in a fantasy setting. You can say “It’s Magic” and people just accept it… right?? Magic in…

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Part 2: Fleshing Out Cultures

When does the world lore begin? This is a difficult thing to answer. Some would refer to a grand creation myth to describe the creation of the very planet in the cosmos. While an interesting opportunity to weave deep lore into the world and generate a pantheon of some sort…

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Part 1: World Concept

This is the first in a series on how I’ve undertaken the development of a campaign setting in my spare time. I’m not a full time game designer, just an avid role player with some ideas I think might make an interesting campaign setting. Some Background I am a typical…

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