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Category: Psychology of Gaming

PoG: Player and GM modes

As Described in On the Vocabulary of Role-Playing by Phil Masters Found on RPG.net, 1999 Modes (Child, Parent, and Adult): Terms for styles of behavior, borrowed from a brand of pop psychology by the author of this article, who feels they deserve wider currency within the hobby. Three Modes are…

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01/30/2016 01/25/2016Psychology of Gaming

PoG: Playing Styles

As Described in On the Vocabulary of Role-Playing by Phil Masters Found on RPG.net, 1999 Co-operative Playing Style: A player may co-operate usefully with the GM, other players, or (ideally) both. Co-operation with other players means acknowledging their interests, the nature of their own playing styles, and the need for…

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01/25/2016 01/25/2016Psychology of Gaming

PoG: Phases of Gaming

Phase 1 – Initial Fascination: Upon one’s first introduction to the game, a honeymoon ensues. You are happy to roll 3d6 for stats. You are happy with a fighter character with scores like: S:11 I:7 W:9 D:9 C:10 Ch:4. You name your characters names like Conan, Legolas, Hercules, Belgarath. You…

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01/20/2016 01/25/2016Psychology of Gaming

PoG: Player Archetypes

As Described in On the Vocabulary of Role-Playing by Phil Masters, Found on RPG.net, 1999 Builder: One of Aaron Allston’s terms: A player who “wants to have his characters have an impact on the world – to build institutions, to clean up a city, to change things”. Builders are generally…

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01/15/2016 01/25/2016Psychology of Gaming

The Psychology of Gaming

In 1999 I discovered a series of articles published by one Phil Masters on RPG.net about the psychology of gamers and gaming. It was the first time I’d seen gamers profiled in such a way so I compiled the posts in offline documents and squirreled them away. I believe that these…

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01/10/2016 01/25/2016Psychology of Gaming
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