Passing the Torch

I’ve been meeting with my regular group for over 20 years in one form or another. The last 15 years has pretty much been every other weekend like clockwork. Before my last session one of my kids asked me about what we ‘do’ at our game sessions. Shocked, I wasn’t …

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A Break from Fantasy

Ok, so it occasionally happens, we break from exploring fantasy realms to experience other genres. This time happens to be a super hero game system called SUPERS Revised. We started with the Triumphant game system but have converted for various reasons. We use Google Hangouts to connect players and GM across …

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Part 5: Cosmology & Planar Influences

Andrus exists within the cosmos of normal fantasy role playing games. This includes the presence of all the expected inner and outer planes of existence. However, Andrus has a buffer demi-plane between its material form and the outer planes (celestial and infernal). The inner planes (elemental, positive and negative) are a still just a …

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Part 4: Geography & Geology

I think maps are more important to a world builder than a player or game master. In order to properly create various cultures it is necessary to know in what type of environment they developed and have settled. Clothing, armor, weapons, lifestyles, housing, population size, celebration days, magic and nearly everything …

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Part 3: Mystical Powers

Now it’s time to talk magic because, outside of technology, this is the edge used by various cultures in a fantasy setting to manipulate their surroundings. It’s also the spectacular reason for anything in a fantasy setting. You can say “It’s Magic” and people just accept it… right?? Magic in …

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PoG: Player and GM modes

As Described in On the Vocabulary of Role-Playing by Phil Masters Found on RPG.net, 1999 Modes (Child, Parent, and Adult): Terms for styles of behavior, borrowed from a brand of pop psychology by the author of this article, who feels they deserve wider currency within the hobby. Three Modes are …

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PoG: Playing Styles

As Described in On the Vocabulary of Role-Playing by Phil Masters Found on RPG.net, 1999 Co-operative Playing Style: A player may co-operate usefully with the GM, other players, or (ideally) both. Co-operation with other players means acknowledging their interests, the nature of their own playing styles, and the need for …

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PoG: Phases of Gaming

Phase 1 – Initial Fascination: Upon one’s first introduction to the game, a honeymoon ensues. You are happy to roll 3d6 for stats. You are happy with a fighter character with scores like: S:11 I:7 W:9 D:9 C:10 Ch:4. You name your characters names like Conan, Legolas, Hercules, Belgarath. You …

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