Vishkanyas [World of Andrus]

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Physical Description

Vishkanya are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent.


Vishkanya are the mortal descendants and unquestioning servants of their Immortal Mothers; Medusa. They center their culture around the service of their immortal matriarchs. Only a handful of reclusive settlements exist.

Though there are both male and female Vishkanya, only the females may ascend to positions of power within their society. Males tend the crops, build the roads and shining cities and defend the clan holds.

Assistance from the Medusa Oracles was key to the defeat and destruction of the Naga Imperium. They aligned themselves with the lizardfolk, relying on their numbers and brute force to defeat the Nagaji armies and destroy the Imperium.

Each remaining Medusa rules her own clan numbering, at most, in the hundreds of individuals. It's whispered that these immortal rulers are all that remain of powerful progenitor beings on Andrus.


Vishkanya exist to serve their clan and their matriarch. Their interactions with outside cultures is limited to trade and those seeking an audience with the Medusa Oracles.

All dealings are approached with an eye toward benefiting the Clan or Mother and minimal commitment of resources.

Alignment & Religon

Vishkanya cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others. Once a deal is struck, the Vishkanya will deliver but be wary of the details.

Vishkanya tend toward lawful and neutral alignments. Their immortal mothers are all Lawful Evil.

Vishkanya serve the immortal mothers with the same fervor that other cultures would serve their ideals and philosophies. There is no room for another faith.


Adventuring for the Vishkanya is less about personal glory or gain and more about increasing the power and influence of their immortal mothers or clan. Rogues and bards are not uncommon additions to entertainment troupes that travel from city to city.

Vishkanya are also master assassins often infiltrating otherwise impossible locations to reach their targets.

Common Names

Vishkanya Racial Traits

  • +2 Dexterity, +2 Charisma, –2 Wisdom: Vishkanyas are graceful and elegant, but they are often irrational.
  • Vishkanya: Vishkanyas are humanoids with the vishkanya subtype.
  • Medium: Vishkanyas are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Vishkanyas have a base speed of 30 feet.
  • Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
  • Keen Senses: Vishkanyas receive a +2 racial bonus on Perception checks.
  • Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
  • Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
  • Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
  • Toxic: A number of times per day equal to his Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that he wields with his toxic saliva or blood (using blood requires the vishkanya to be injured when he uses this ability). Applying venom in this way is a swift action.
  • Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
  • Immune to Petrification effects.

Alternate Racial Traits

The following racial traits may be selected instead of existing vishkanya racial traits. Consult your GM before selecting any of these new options.

  • Sensual: You are trained in drawing attention to yourself. You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses.
  • Subtle Appearance: You have normal (humanlike) eyes, and your beauty is more conventional. You gain a +4 bonus on Disguise checks to look fully human. This racial trait replaces low-light vision.


Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose any other available language.

vishkanya.txt · Last modified: 2017/09/30 19:24 by vashnaar