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Ustara

The mystical Ustara or People of the Dragon live farthest west of the known lands of Andrus. Their entire culture is entwined with a race of huge, intelligent, flying reptiles called dragons. The Ustara clan hierarchy is centered around the dragons and their social structure. Discerning which clan a dragon belongs to is difficult unless you are either a dragon or a member of the honorable Ustara.

Physical Description

Society

There are 10 distinct clans of dragons. Each of these clans is divided further into 10 septs of Ustara tribal-family groups ruled by a sept Dragon Lord of that clan.

Ustara swear their fealty to the Tribe’s dragon and it’s clan at the Rite of Passing when the child is considered adult. This fealty sets the standard for all the laws developed by the Ustara for the other races who needed the structure to build civilizations.

There are five castes among the Ustara people. All these levels are based on how far the individual is to assuming the highest seat of Drakkon or Dragon Warrior. The first level of the caste is the base for all newly sworn citizens of the Clan’s Sept, Az Gada. This implies only that the individual has not reached the level of recognition in his profession yet. This includes any one who never advances in education or experience such as becoming a warrior or wizard and seeing the world. Adventurers are considered to be very honorable professionals of their trade and their deeds may be the basis for advancement through the castes. Most common craftsmen fall into this caste. (up to 4th rank, all classifications)

The second level of the caste is Az Pelryn or the Accepted. Those individuals who have proven themselves to be fit leaders are raised by decree of the sept Dragon Lord. Superior craftsmen and high level adventurers are among the Az Pelryn. (5th to 9th rank)

The third and greatest civilian caste is that of Az Thalryn or Elder. These individuals have achieved great things and are part of every decisions made for the benefit of the Ustaran settlement. The Az Thalryn meet with the sept Dragon Lord and often act as judges and mediators for the Ustara. (10th to 15th rank)

Finally the most prestigious caste for an Ustaran to achieve is that of Drakkon or the Bonded. These individuals have been chosen by the Sept Dragon Lord to learn the art of combat from the back of a dragon. These are few and very noble individuals who serve only the Dragon Lord they are partners with. Though only one Dragon Lord resides in a village this lord may nominate anyone from among his wards to become Drakkon. Typically the Lord has an affinity for the members of one family but still the final choice for nomination is the Sept Dragon Lord’s. (Any above 10th rank are qualified)

Finally, during a great battle each clan draws it’s Septs together to create what is known as Az Moryn or the Field Host. This force includes every Drakkar and every eligible individual from Az Pedryn up. This can be enlarged even more when there is a threat to the entire society of the Dragon Clans. The Crystal Consul can combine each of the Az Moryn of the individual clans into one force to face an opponent. Typically only one or two clans will be joined in this manner due to the loss of manpower involved in mobilizing the hosts of people qualified for even those few. It is unlikely that much could stand against more than one Az Moryn in any case.

Relations

Alignment & Religion

Adventurers

Common Names

Racial traits

  • +2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Humans have a base speed of 30 feet.
  • At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.
  • +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice.

Languages

Humans begin play speaking Common and Draconic. Humans with high Intelligence scores can choose any languages they want.

ustara_details.txt · Last modified: 2016/03/24 10:06 by vashnaar