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professions

Professions

In most fantasy role playing games what you do is considered a class. On Andrus, what you do for a living is a profession.

Odakaar - Weapon Master Archetype: Devoted to the perfection of a single weapon, the weapon master’s meditations upon his favored weapon border on the obsessive, but none can deny his consummate skill.

Alternatively:

  • Archer or Crossbowman Archetype
  • Pole arm Master Archetype
  • Shielded Fighter Archetype
  • One-Handed Fighter Archetype
  • Two-Handed Fighter Archetype
  • Two-Weapon Fighter Archetype
  • Unarmed Master - Brawler, pg. 23 Advanced Class Guide

Maje - Kineticist, pg. 10 Occult Adventures

A discipline brought to Andrus by the Fae. Those that seek enlightenment can study the mystical traditions. Aether, Air, Earth, Fire, Void, & Water

Barbarian – Warriors of the Wild

Bard – A subtle arcane spellsinger

Cleric – Domain caster. Choose 2 Domains; 1 Alignment, 1 Cultural

Druid – Domain caster.

Fighter – Good old Hack n Slash

Ranger – Warriors of the Wild

Rogue – Merchants, thugs, outlaws

Sorcerer – Arcane caster with raw magic flowing from eldritch bloodlines to shape their spells

  • Aquatic
  • Boreal
  • Deep Earth
  • Djinni
  • Draconic
  • Efreeti
  • Elemental
  • Ghoul
  • Maestro
  • Marid
  • Shadow
  • Shaitan
  • Stormborn
  • Undead
  • Verdant

Wizard – Arcane caster leveraging formulae, incantations and ancient rites to shape their spells

professions.txt · Last modified: 2019/09/16 00:20 by vashnaar