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minotaurs_of_andrus

From the Kobold Press Advanced Races Compendium, Page 210

Most player character minotaurs have the following racial traits.

  • +4 Strength, −2 Dexterity, −2 Charisma : Minotaurs have a powerful physique but are ungainly with short tempers.
  • Medium Size: Minotaurs are Medium creatures and have no bonuses or penalties associated with size.
  • Normal Speed: Minotaurs have a base speed of 30 ft.
  • Darkvision : Minotaurs can see in the dark up to 60 ft.
  • Powerful Charge : Whenever a minotaur makes a gore attack on a charge, it deals double the normal dice of damage for the attack plus 1-1/2 its Strength bonus.
  • Natural Cunning : Minotaurs are never caught flat-footed.
  • Surveyor : Minotaurs are sharp-eyed surveyors and gain a +1 racial bonus on Perception and Profession (sailor) checks.
  • Loner : Minotaurs gain a +2 racial bonus on Survival checks, and Survival is always a class skill for them.
  • Horns : Minotaurs have a natural gore attack with their horns. This is a primary attack that deals 1d4 points of damage for Medium minotaurs (or 1d6 for Large).
  • Languages : Minotaurs begin play speaking Common and Giant (or Rue-Thothka in Midgard). Minotaurs with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnome, and Terran.
minotaurs_of_andrus.txt · Last modified: 2018/01/11 05:08 by vashnaar