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lizardfolk_character_creation [2017/10/22 13:48]
vashnaar
lizardfolk_character_creation [2018/01/10 23:14]
vashnaar [Lizardfolk Character Creation]
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-====== Lizardfolk Character Creation ====== 
- 
-This is the base template used in HeroLab 
- 
-  * Type: Humanoid (Reptilian) 
-  * Racial Hit Dice: 2d8 
-  * Ability Modifiers: Str +2, Con +2, Int -2 
-  * Natural Armor: +5 
-  * Racial Skill Points: 2 
-  * Class Skills: All Craft, All Profession, Climb, Handle Animal, Heal, Ride, Survival 
-  * Speed: 30 ft 
-  * Size: Medium 
-  * Armor: Shields 
-  * Language: Draconic 
-  * Racial Abilities: Hold Breath 
-  * Environment:​ Temperate Swamps 
-  * Organization:​ Solitary, pair, band (3-12) or tribe (13-60) 
-  * Usual Gear: Heavy Wooden Shield, Morningstar,​ 3 Javelins 
- 
-Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. They have proven to be very adaptable through use of their Domain magic and tenacity for survival. 
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-Most lizardfolk stand 6 to 7 feet tall and weigh 200 to 250 pounds, their powerful muscles covered in scales of gray, green, or brown. Some tribes have short dorsal spikes or brightly colored frills, all swim well by moving with flicks of their powerful 4-foot-long tails. 
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 ===== Lizardfolk of Andrus ===== ===== Lizardfolk of Andrus =====
  
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 This is where the player'​s story begins... This is where the player'​s story begins...
 +
 +====== Lizardfolk Character Creation ======
 +
 +From the Kobold Press **Advanced Races Compendium**,​ Page 194
 +
 +  * +2 Strength, +2 Constitution,​ −2 Intelligence : Lizardfolk are tough and powerful but often care little for education beyond pragmatic needs or tribal stories.
 +  * Medium : Lizardfolk are Medium creatures and have no bonuses or penalties due to their size.
 +  * Humanoid : Lizardfolk are humanoids with the reptile subtype.
 +  * Speed : Lizardfolk have a base speed of 30 ft. and a swim speed of 15 ft. They gain a +8 racial bonus to Swim skill checks.
 +  * Natural Attacks : Lizardfolk gain a bite (1d3 points of damage) and two claw (1d4 points of damage each) primary natural attacks.
 +  * Natural Armor : Lizardfolk have a +2 natural armor bonus.
 +  * Hold Breath : Lizardfolk can hold their breath for a number of rounds equal to 4 × their Constitution before they risk drowning.
 +  * Skills : Lizardfolk gain a +2 racial bonus to Acrobatics skill checks.
 +  * Languages : Lizardfolk begin play speaking Draconic. Lizardfolk with high Intelligence scores can choose from the following: Aquan, Common, Giant, and Orc.
 +
 +Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. They have proven to be very adaptable through use of their Domain magic and tenacity for survival.
 +
 +Most lizardfolk stand 6 to 7 feet tall and weigh 200 to 250 pounds, their powerful muscles covered in scales of gray, green, or brown. Some tribes have short dorsal spikes or brightly colored frills, all swim well by moving with flicks of their powerful 4-foot-long tails.
lizardfolk_character_creation.txt · Last modified: 2018/01/10 23:14 by vashnaar