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kyne_daas_details

Kyne Daas

The Kyne Daas are a complex and mysterious people who show little favor to those who would try and pry their history and secrets from them. Often perceived as savages there could be nothing further from the truth. The structure of their society is clear proof that this is not the case and what little of their history is known indicates even deeper, more interesting details.

Physical Description

Society

Kyne Daas society is separated into four social castes.

The first is seemingly the ruling caste, Wave Brothers. They are faith channelers, healers and spiritual guides to their people. Their other duty is to “fetter” the lowest caste who are also spellcasters. Fettering is the process of restricting the use of magic by another. The ability to control the flow of magic through another caster is still a mystery to the other cultures. Some speculate it is a remnant of the Age of the God Kings.

Wind Blades are the muscle and silent death of the Kyne Daas. Most often these warriors are not seen until their blades are piercing their enemy’s heart. Masters of survival and ambush they are the hunters and defenders of Daas honor.

Dune Walkers are the jackals of Daas society. They are as good at surviving as the Wind Blades and as resourceful as the animals of the waste. They are the gatherers and water seekers of the Daas troops. Known only as thieves and bandits by the outlander towns on the edge of their realm they have a knack for “finding” things.

The lowest caste, Flame Casters, are the most adept at manipulating raw elemental destruction. However, along with their great power comes subjugation through the Fettering. A Wave Brother must accompany each Flame Caster and fetter their access to casting spells.

If a Flame Caster were found alone by a troop of Daas, they are to kill him on sight. No animosity exists between these two castes due to the fact that this system has been in existence for so long that none question the morality of the situation.

A typical troop of the Kyne Daas is an integrated animal all to its self. Highly efficient and extremely capable in any situation. A troop is made up of members of every caste in the Daas society. The proportions of a troop hover around thirteen members; five Wind Blades, three Dune Walkers, two Flame Casters and three Wave Brothers, two fettering. Some troops vary but never by more than one or two.

The troops that travel the waste are well organized and disciplined.

Relations

Alignment & Religion

Adventurers

Common Names

Racial traits

  • +2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
  • Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Humans have a base speed of 30 feet.
  • Kyne Daas treat extreme climates as one category less severe.
  • +2 bonus on Fortitude saving throws against the effects of an extreme climate.
  • +2 bonus on Fortitude saving throws against the poison and distraction abilities of swarms and vermin.
  • Each time Kyne Daas gain a level, they gain 2 hero points instead of 1. (Stacks with the Blood of Heroes feat)

Languages

Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want.

kyne_daas_details.txt · Last modified: 2016/03/24 10:00 by vashnaar