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cultures_customs [2018/01/10 23:14]
vashnaar [Lizardfolk]
cultures_customs [2019/10/27 11:38] (current)
vashnaar [The Fae]
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 [[Ekhari Details]] [[Ekhari Details]]
   * Nobility and Merchant Houses   * Nobility and Merchant Houses
-  * Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character'​s choice. This racial trait replaces the bonus feat trait. 
-  * Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature'​s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. 
 ==== Kyne Daas ==== ==== Kyne Daas ====
 [[Kyne Daas Details]] [[Kyne Daas Details]]
   * Clans traveling on the fringes of harsh environmental regions. (Bedouin or Mongol type culture)   * Clans traveling on the fringes of harsh environmental regions. (Bedouin or Mongol type culture)
-  * Heart of the Sun: Humans born in tropical climates treat hot climates as one category less severe. They also gain a +2 racial bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction ability of swarms and vermin. This racial trait replaces skilled. 
-  * Heroic: Some humans are born heroes. In campaigns that use the optional hero point system, each time these humans gain a level, they gain 2 hero points instead of 1. If they take the Blood of Heroes feat, they gain 3 hero points each level instead of 2. This racial trait replaces the bonus feat trait. 
 ==== Ustara ==== ==== Ustara ====
 [[Ustara Details]] [[Ustara Details]]
-  * Law Givers, Scholars and Dragon Friends +  * Law Givers, Scholars and Lead by Dragons
-  * Focused Study: All humans are skillful, but some, rather than being generalists,​ tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait. +
-  * Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.+
 ==== Illiwyth ==== ==== Illiwyth ====
 [[Illiwyth Details]] [[Illiwyth Details]]
-  * Explorers ​and Master Sailors +  * ExplorersMaster Sailors and Shipwrights
-  * Heart of the Sea: Humans born near the sea are always drawn to it. They gain a +2 racial bonus on Profession (sailor) ​and Swim checks, and these are always class skills for them. They can hold their breath twice as long as normal, and spell casters gain a +4 racial bonus on concentration checks when attempting to cast spells underwater. This racial trait replaces skilled. +
-  * Heroic: Some humans are born heroes. In campaigns that use the optional hero point system, each time these humans gain a level, they gain 2 hero points instead of 1. If they take the Blood of Heroes feat, they gain 3 hero points each level instead of 2. This racial trait replaces the bonus feat trait.+
 ===== Non-Humans ===== ===== Non-Humans =====
  
 ==== The Fae ==== ==== The Fae ====
  
-The Fae are actually a single culture that served elemental powers for millennia. During their servitude they absorbed the energies of their host plane to adapt and survive. However, they sought to escape their harsh servitude and establish a true home for their culture.+The Fae are actually a single culture that served elemental powers for millennia. During their servitude they absorbed the energies of their host plane to adapt and survive. These energies changed the Fae physically and imbued them with a definite affinity for their now native elemental plane. However, they sought to escape their harsh servitude and re-establish a true home for their culture ​on the material plane.
  
 There are five Fae Tribes. Each tribe is connected to Inner Planar energies. There are five Fae Tribes. Each tribe is connected to Inner Planar energies.
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 === Talath === === Talath ===
   * Talath Fae are a reclusive, solid folk that inhabit great underground halls and mountain kingdoms.   * Talath Fae are a reclusive, solid folk that inhabit great underground halls and mountain kingdoms.
-  * Talath Fae are the only culture that know the secret of working Helak Steel. Their craftsmanship is second to none when it comes to metals or gemstones.+  * Talath Fae are the only culture that know the secret of working Helak Steel. ​ 
 +  * Their craftsmanship is second to none when it comes to metals or gemstones.
   * Details: [[Talath Fae]]   * Details: [[Talath Fae]]
 === Maenal === === Maenal ===
   * Maenal Fae are a flighty, air-touched race that flutter like butterflies through all societies.   * Maenal Fae are a flighty, air-touched race that flutter like butterflies through all societies.
-  * These slight Fae are a rarity in large cities preferring to wander freely between smaller settlements. It is not uncommon to find a Sylph or two among the Ustaran Septs.+  * These slight Fae are a rarity in large cities preferring to wander freely between smaller settlements. ​ 
 +  * It is not uncommon to find these folk among the Ustaran Septs.
   * Details: [[Maenal Fae]]   * Details: [[Maenal Fae]]
 === Gaer === === Gaer ===
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 === Khemir === === Khemir ===
   * Khemir Fae are ex-members of the other Fae Tribes that have forsaken their native elemental influence and embraced dark influences from the plane of shadow.   * Khemir Fae are ex-members of the other Fae Tribes that have forsaken their native elemental influence and embraced dark influences from the plane of shadow.
-  * Khemir are manipulators of the first rank. Their machinations are long term and well planned.+  * Khemir are manipulators of the first rank.  
 +  * Their machinations are long term and well planned.
   * Khemir Fae are cruel, malicious and serve the Darkness wholly.   * Khemir Fae are cruel, malicious and serve the Darkness wholly.
   * Details: [[Khemir Fae]]   * Details: [[Khemir Fae]]
cultures_customs.1515647695.txt.gz · Last modified: 2018/01/10 23:14 by vashnaar