The only culture that originated on Andrus are the serpent and lizard folk. Their empires rose and fell long before the arrival of the other cultures.
The Fae are actually a single culture that served elemental powers for millennia. During their servitude they absorbed the energies of their host plane to adapt and survive. However, they sought to escape their harsh servitude and establish a true home for their culture.
There are five Fae Tribes. Each tribe is connected to Inner Planar energies.
Mysterious humanoids with pale blue flesh and transparent blood like the waters of a trickling brook. A Waer's life is not a linear progression from birth to death, but rather a circle of birth to death to rebirth.
Waer are planar wayfinders, native to the Astral and Ethereal planes, always exploring and chronicling their experiences. On occasion they can be contracted by another to find specific items or places. They have a knack for being in the right place at the right time to witness significant events unfold. They are seldom moved to interfere with events, just observe. Waer appear to live out of time as they never seem to age and no record of Waer children exist.
Waer appear as gaunt humans, with dark hair and solid white eyes with no pupils or irises. Skin tones are generally shades of light blue. Favored dress is light, unadorned and flowing in most cases.
The Nagaji are a race of ophidian humanoids with scaled skin. Like serpents, they have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving. Their physical forms are otherwise humanlike, raising wary speculation about their origins. Nagaji often inspire awe and fear among other humanoids, as much for their mysterious ancestry as for their talent for both swords and sorcery.
Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they're offered and leave questions of morality to others.
Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry lands and content with the simple weapons and rituals that have served them well for millennia, lizardfolk are viewed by many other races as backwater savages, but within their isolated communities lizardfolk are actually a vibrant people filled with tradition and an oral history.
See Classic Monsters Revisited Lizardfolk Character Creation
Minotaurs typically stand about 8 feet tall and weigh around 600 pounds. Although their torsos and arms are those of powerfully built humans, a thick shaggy brown fur covers their waist, legs, and neck. Their head is that of a snarling bull, with a pair of forward-thrusting horns flanking their brows. With the lips and tongue of a cow, their speech tends to include a great many snorts, rumbles, and snarls. Minotaurs possess roughly 2-foot-long tails covered in brown fur that end in shocks of coarse black hair. Their legs are covered in a longer fur and end in great cloven hooves.
While many minotaurs prefer to live alone, those that don’t instead organize themselves into small tribes, often made up of unrelated individuals.
See Classic Monsters Revisited
Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. Many catfolk see personal growth and development as equally valid avenues of exploration. While most catfolk are nimble, capable, and often active creatures, there is also a strong tendency among some catfolk to engage in quiet contemplation and study. Such individuals are interested in finding new solutions to age-old problems and questioning even the most steadfast philosophical certainties of the day.
They are curious by nature, and catfolk culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness.
All but the most inwardly focused catfolk enjoy being the center of attention, but not at the expense of their tribe, whether it's the one the catfolk are born into or the tribe they choose through the bonds of friendship with other creatures. Catfolk tend to be both generous and loyal to their family and friends.