PF2 Character Generation [World of Andrus]

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PF2 Character Generation

Game masters are attempting to tell a story and engage the players in a story of imagination.

Character creation generally begins with a concept for what kind of character you'd like to role play followed by what type of character will interact best with the party overall. This is not to force anyone into a designated role but to optimize the fun for the players and fit the characters into the game master's setting.

This generation process is based on the latest Pathfinder 2nd Edition from Paizo Publishing.

Step 1: Choose a Culture

From what race are you descended?

Humans receive a Bonus Feat at first level instead of an additional Ability Boost.

Fae are blessed with an uncanny affinity for the world around them and gain two Boosts and a single Flaw but receive no Bonus Feat.

Mixed parentage characters have One Boost and One Flaw based on their combined Cultures.

Human

  • Ekhari - Boost Cha; Favored Classes: fighter, rogue, cleric
  • Kyne Daas - Boost Wis; Favored Classes: ranger, rogue, druid
  • Ustara - Boost Int; Favored Classes: sorcerer, cleric, bard
  • Illiwyth - Boost Dex; Favored Classes: rogue, bard, druid,

Fae

Step 2: Choose a Background

What role did you fill before becoming an adventurer?

Provides an Ability Boost, a Trained Skill and a Bonus Feat.

PF2 Backgrounds

Step 3: Choose a Profession

Many professions exists across Andrus. Some are culturally based, others are regionally based. Presented here are the core options available for starting characters. Other, more unusual classes may be discovered and made available through play and exploration.

Please note that some variations are briefly noted next to each profession. This is due to how the class mechanics apply on Andrus. Follow the profession link or confer with the GM to clarify any variations.

What role have you assumed as an adventurer?

  • Bard – Occult Musician/Spellcaster - Standard
  • Cleric – Domain Caster 1 Alignment Domain, 1 Cultural Domain
  • Druid – Primal Caster - Standard
  • Fighter - Standard
  • Ranger – Wanderer on the Fringe of Civilization - Standard
  • Rogue – Merchant, Criminal or Thug - Standard
  • Sorcerer – Arcane Caster with Powerful Bloodlines - Draconic, Elemental or Undead Bloodlines only
  • Wizard – Arcane Caster that studies formulae, rites and rituals - Standard

Step 4: Calculate Ability Scores

All Ability Scores start at 10.

1:1 point trade with base 10 in each ability.

Account for Ability Boosts and Flaws from Culture, Background and Class

  • Boost = +2
  • Flaw = -2

Distribute 10 additional points.

No Ability over 18 at first level including any boost.

If you have a Boost that would increase your ability over 18 you can relocate the Boost as you like.

character_generation.txt · Last modified: 2019/10/27 16:29 (external edit)