Drones are short range, unmanned vehicles with limited AI. Primary control relies on a Drone Control Unit aboard a host ship. Typically used for combat, maintenance or reconnaissance these robots can be quite useful.

In order to fit a starship with drones you must have a Drone Bay (Expansion Bay) and at least one Drone Control Unit (Computer Upgrade). This allows one character or a ship’s computer to direct the drone’s actions.

Drone Bay

A Drone Bay is an expansion bay much like a Shuttle Bay or Hangar but specifically suited to drone storage, maintenance and repair.

A drone bay’s power consumption and cost in BP is relative to the number and size of the drones it will serve.

A drone’s Tier indicates how much space and energy it requires. The Standard Drone Bay requires 1 PCU and BP equal to the Cost listed on each drone. Drones can be docked internally or externally but the Bay must provide power couplings to properly recharge drone power cells.

Drone Control Unit

This is essentially a slave CPU dedicated to processing commands that are broadcast on a narrow-band, burst transmission to the controlled drones. This is the actual ‘brain’ of a drone. Without it a drone is just space debris.

This Computer Upgrade allows a starship to interface with and control drones launched from the associated bay. Each of these upgrades control a single drone per Node. The number of installed and active Control Units is limited by the number of Nodes in a starship’s primary computer system.

If the controlling ship is destroyed or the DCU is disabled the drones cease all activity until communication can be re-established. The drones can be scooped up and synced to another ship’s DCU.

Drone Models

ECM Drone

Electronic Countermeasures are a staple of space warfare. Drones can be loaded with any of the standard ship ECM modules.

Logistic Drone

Shield, armor and hull repair can be a tricky affair, especially in a running combat scenario. Deploy a logistical drone fit with the appropriate repair module and let them get to work.

Combat Drone

When you don’t have a wingman, deploy a drone loaded with starship class weapons to augment your offensive capabilities.

Drone (light)

These are the smallest class of drone typically used for their speed and maneuverability over their potential firepower. In large enough number these tiny vessels can be quite effective.

Tier ¼ (25 BP)
Size: Tiny
Maneuverability: Perfect (+2 piloting, turn 0)
Hull Points: 15 (increment 2)
Damage Threshold: 0

Critical Threshold: 5
Mounts: 1 Small
Expansion Bays: 1
Minimum Crew: 0
Maximum Crew: 0
Cost: 5

Drone (medium)

These are the most typical drones encountered in defense deployment around a station or outpost. Still very maneuverable and capable of packing quite a punch.

Tier ⅓ (30 BP)
Size: Tiny
Maneuverability: Perfect (+2 piloting, turn 0)
Hull Points: 20 (increment 5)
Damage Threshold: 0

Critical Threshold: 7
Mounts: 2 Small
Expansion Bays: 2
Minimum Crew: 0
Maximum Crew: 0
Cost: 10

Drone (heavy)

Slower than the light or medium class drones this class makes up for it with a significant arsenal. These drones are typically deployed in a battle group to augment point defense and anti-starfighter solutions.

Tier ½ (40 BP)
Size: Small
Maneuverability: Perfect (+2 piloting, turn 0)
Hull Points: 25 (increment 8)
Damage Threshold: 0

Critical Threshold: 10
Mounts: 3 Small
Expansion Bays: 3
Minimum Crew: 0
Maximum Crew: 0
Cost: 15

Drone (sentry)

Sentries are an unusual drone because they are stationary. This makes them an effective place and forget defense grid solution in large enough deployments. The lack of power being consumed by an engine allows these drones to power larger starship class weaponry. Their targeting and tracking systems are ideal for engaging medium or larger targets.

Tier 1

Size: Small

Maneuverability: None

Hull Points: 35 (increment 10)
Damage Threshold: 0

Critical Threshold: 15
Mounts: 1 Large
Expansion Bays: 4
Minimum Crew: 0
Maximum Crew: 0
Cost: 25