I’m playing a Human Bloodrager in our current game. It’s essentially a Sorcerer mixed with a Barbarian. All the Rage powers are enhanced with Sorcerous bloodline magic. I selected the draconic bloodline so when I activate the Rage feature my character manifests some cool dragon stuff like claws and breath weapons.

We’ve reached 9th level and I’ve been looking for a prestige class option to move forward. A prestige class is really just supposed to solidify your character’s role in the party and help you build the character’s story. The problem is that the core prestige classes were all created long before the existence of the Bloodrager class and there’s really no other options that mesh with it online or otherwise.

In my case, because i chose the draconic bloodline, the Dragon Disciple looked promising but it was geared solely toward sorcerers. Here is my first pass at creating a more universal draconic prestige class for the Pathfinder campaign setting.

Draconic Scion


Savage ancestry can empower greatness in those that embrace it. Draconic blood mingled with that of mere mortals provides a pathway to evolution into something greater and more powerful. Living in the savage frontiers and untamed wilds barbarian tribes produce some of the most fierce and powerful warriors known. Those with the blood of dragons often rise to become powerful leaders.


Draconic Scions seek to empower their draconic heritage in the quest to evolve past their mortal shell or defend their tribe or clan. A scion continues to evolve toward true dragon status by embracing and enhancing their existing bloodline. This empowerment alters them physically and provides a spark of longevity found in their draconic ancestor.


A Draconic Scion’s alignment tends toward their draconic influence but because they started the journey a mere mortal their path is their own. Tendencies toward law and chaos are strongly influenced. Good or evil depends wholly on the Scion’s background and life experiences.

Hit Die

Scions benefit from their heritage and use a d12 to bolster their hit point total.


  • Class Feature: Draconic Bloodline, Draconic Rage Powers. Bloodragers, Sorcerers, Skalds and Barbarians often embrace their ancestry to become Draconic Scions.
  • Race: Any non-dragon.
  • Skills: Knowledge (Arcana) 9 ranks
  • Language: Draconic

Class Skills

Appraise, Diplomacy, Bluff, Fly, Intimidate, Knowledge (Arcana, Geography, History & Nature), Perception, Sense Motive and Spellcraft.

Ranks per level: 6 + Int modifier per level.

Table: Draconic Scion

Level BAB Fort Ref Will Special Spells per Day
1st 0 1 0 1 Blood of Dragons, Draconic Evolution
2nd 1 1 1 1 Bloodline Feat, Draconic Evolution +1 existing spellcasting class
3rd 2 2 1 2 Draconic Evolution +1 existing spellcasting class
4th 3 2 1 2 Draconic Evolution +1 existing spellcasting class
5th 3 3 2 3 Bloodline Feat, Draconic Evolution
6th 4 3 2 3 Draconic Evolution +1 existing spellcasting class
7th 5 4 2 4 Draconic Evolution , Dragon From (1/day) +1 existing spellcasting class
8th 6 4 3 4 Bloodline Feat, Draconic Evolution +1 existing spellcasting class
9th 6 5 3 5 Draconic Evolution
10th 7 5 3 5 Draconic Aging, Draconic Evolution, Dragon From (2/day) +1 existing spellcasting class

Class Features

Weapon & Armor Proficiency

Draconic scions gain no additional weapon or armor proficiencies.

Spells per Day

At the indicated levels, a draconic scion gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a draconic scion, he must decide to which class he adds the new level for purposes of determining spells per day.

Non-spellcasting draconic scions do not gain spells or spellcasting abilities.

Blood of Dragons

A draconic scion adds his level to his qualifying class levels when determining the powers gained from his bloodline/rage power.

If the draconic scion does not have levels of bloodrager/sorcerer/skald/barbarian, he instead gains bloodline powers of the draconic bloodline using the draconic scion level as his level to determine the bonuses gained.

If not already determined, the character must choose a dragon type upon gaining his first level in this class. If a dragon type has already been selected then draconic scion uses the existing selection.

This ability does not grant bonus spells to a spellcasting class unless they possess spell slots of an appropriate level. Such bonus spells are automatically granted if they gain spell slots of the spell’s level. Non-spellcasting draconic scions do not gain spells or spellcasting abilities.

Bloodline Feat

Upon reaching 2nd level, and every three levels thereafter, a draconic scion receives one bonus feat, chosen from the draconic bloodline’s bonus feat list.

Draconic Evolution

As a Draconic Scion advances, the power flowing from their dragon heritage becomes more prevalent. Each level a Draconic Scion can select a single evolutionary gift. Most gifts can be taken multiple times providing increased effects as noted in their description.

  • Natural Armor Increase (Ex)
    As his skin thickens, a draconic scion takes on more and more of his progenitor’s physical aspect. A draconic scion gains an increase to the character’s existing natural armor (if any). This gift can be taken up to three times. These armor bonuses stack. The draconic scion’s skin becomes covered with scales colored like their Bloodline dragon type.
  • Ability Boost (Ex)
    As a draconic scion gains levels, his ability scores increase. These increases stack and are gained as if through level advancement. This gift can be taken up to 4 times granting a +2 bonus each time. No single ability score can receive more than a single increase.
  • Dragon Bite (Ex)
    Whenever the draconic scion uses his bloodline to grow claws, he also gains a bite attack. This is a primary, natural attack that deals 1d6 points of damage (1d4 if the draconic scion is Small), plus 1–1/2 times the draconic scion’s Strength modifier. Selecting this gift a second time bestows an additional 1d6 points of energy damage. The type of energy damage dealt is determined by the draconic scion’s bloodline.
  • Breath Weapon (Su)
    A draconic scion gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the draconic scion gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the draconic scion, as detailed under the Draconic sorcerer bloodline description. Taking this gift multiple times increases the number of times the breath weapon can be used each day.
  • Darkvision (Ex)
    The draconic scion gains darkvision with a range of 30 feet. Selecting this gift a second time increases the range of this ability to 60 feet.
  • Blindsense (Ex)
    The draconic scion gains blindsense with a range of 30 feet. Selecting this gift a second time increases the range of this ability to 60 feet.
  • Wings (Su)
    The draconic scion gains the wings bloodline power, even if his level does not yet grant that power. Selection of this gift a second time either increases maneuverability to good (+4) or increases flight speed to 90 feet.

Dragon Form (Sp)

At 7th level, a draconic scion can assume the form of a dragon. This ability works like form of the dragon I. At 10th level, this ability functions as form of the dragon II and the draconic scion can use this ability twice per day. The caster level for this effect is equal to his effective spell casting levels for his draconic bloodline. Whenever he casts form of the dragon, he must assume the form of a dragon of the same type as his bloodline.

Draconic Aging (Su)

At 10th level a Draconic Scion ceases to age like a normal member of their native race. Their natural age categories are doubled for calculating age effects. Refer to Table 7-2: Aging Effects found on page 169 of the Pathfinder Core Rulebook.